Let me set the scene. My friend and I are trying to deliver a cache to a Field Depot, a decent spot for loot in ARC Raiders’ maps. Suddenly, another squad emerges, and we all immediately encourage them to lower their weapons over the microphone. Rather than riddle my shield with bullets, this ragtag band of players begins telling us they’re from Germany and proceeds to dance with us in the darkness of a desolate factory. That’s just one of many ways an interaction can unfold in Embark Studios’ new extraction shooter. As I speak to design director Virgil Watkins in a recent interview, I’m eager to know how the developer crafts these moments.

Read the full story on Pocket Tactics: ARC Raiders design director shares how proximity chat is the secret sauce for looting

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